Difference between revisions of "OpenComputers Interface"
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|getOwner||None||string, string||Returns name & UUID | |getOwner||None||string, string||Returns name & UUID | ||
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− | |can||string||bool|| | + | |can||string||bool||Checks for permission. Permission name can be found in the "permission" column. |
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|hasUpgrade||string||bool||Upgrade name is case insensitive | |hasUpgrade||string||bool||Upgrade name is case insensitive |
Revision as of 10:42, 13 February 2018
The OpenComputers Interface is a peripheral which can be used by OpenComputers computers to interact with screens.
Contents
Recipe
How to use
First, place the block next to an OpenComputers computer and link it to a screen using the Linking Tool. Then, you'll need its OpenComputers address, which can be obtained this way:
1 component = component or require("component")
2 wdScreenAddress = nil
3
4 for addr, name in component.list() do
5 if name == "webdisplays" then
6 wdScreenAddress = addr
7 break
8 end
9 end
10
11 if not wdScreenAddress then
12 print("Couldn't find WebDisplays screen")
13 return
14 end
Then, you'll need a proxy to execute WebDisplays functions:
1 wdScreen = component.proxy(wdScreenAddress)
This process is detailed on the OpenComputers wiki.
Permissions
This interface will have the same restrictions and permissions as the player who placed the block.
Functions
Function name | Arguments | Return value | Comment |
---|---|---|---|
isLinked | None | bool | |
isScreenChunkLoaded | None | bool | |
getScreenPos | None | number, number, number | |
getScreenSide | None | string | |
getOwner | None | string, string | Returns name & UUID |
can | string | bool | Checks for permission. Permission name can be found in the "permission" column. |
hasUpgrade | string | bool | Upgrade name is case insensitive |
getSize | None | number, number | |
getResolution | None | number, number | |
getRotation | None | number | In degrees |
getURL | None | string | |
click | number, number, string | bool | Arguments are x, y, action. Action can by click, up, or down. Rotation is handled internally. |
type | string | bool | |
typeAdvanced | string | bool | Manually control key up/down events. |
setURL | string | bool | |
setResolution | number, number | bool | |
setRotation | number | bool | In degrees |
runJS | string | bool | |
unlink | None | None | Why would anyone do that? |